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Depth can also be represented using a Displacement Map. In addition to the Normal Map, it also generates a Gloss mask in the alpha channel of the Normal Map which will improve the way the material reflects its surroundings. Click on the icon for Create Normal Map from Color Map button: You can improve the depth details from the texture by:Ģ. If you have imported a textured model in Lumion and assigned a Standard Material to it a default 32x32 pixel Normal Map is created at the time.
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